Events that you name yourself
An event has a name, fields and a destination in the panel: player profile, log, public site or Discord.
{
"event": "custom.quest.done",
"player": "nolan_l",
"quest": "livraison-port",
"reward": 1500
}
Your game sends events to the panel and gets orders back. You decide what to send, what to show and who has the right to what.

An event has a name, fields and a destination in the panel: player profile, log, public site or Discord.
{
"event": "custom.quest.done",
"player": "nolan_l",
"quest": "livraison-port",
"reward": 1500
}
Approving an application, sanctioning or granting a rank can trigger a request to your server.
POST /api/ban
{
"player": "joueur_0877",
"days": 7,
"by": "Admin Marc"
}
Each integration has its own key, rights and log. You revoke one key without touching the others.

Setup
With its rights.
Names and fields.
From your server.
Profile, log, site.
Style

Illustrative examples: the exact formats depend on your game and your project.
FAQ
Hover over a question.
Documentation is linked in the footer; the exact format is to be confirmed with you.
Any language that can send an HTTP request.
That is the goal, to be validated before going to production.
