Ranks and log
The staff has its ranks, permissions and a log of decisions.

The panel for your DayZ server, connected with PostgreSQL: table mapping, reading the real state, and limited, logged writes.

The staff has its ranks, permissions and a log of decisions.

An application queue with a reply to the applicant, and rules published on the website.

The public website follows your server’s identity: theme, fonts and colors.

You tell the panel which table becomes what and which fields to show.

The dashboard reads your database: what the staff sees is what the game contains.

You allow certain columns to be written. Every write is logged.

If your DayZ server stores its data (players, groups, ranks and sanctions) in PostgreSQL, the panel connects to read it and, if you allow it, edit certain columns. The DayZ theme is in the catalog; support depends on your server.
In four steps
Pick the game and the starting theme.
Ranks, permissions and the staff whitelist.
Link the technology to your server.
Your server’s public website goes live.
The DayZ theme is in the catalog; support depends on your server.
Not to get started: the panel works on its own. The game bridge, the API or database sync are optional and can be connected later.
Yes, the website theme can be changed whenever you want.
If your DayZ server stores its data (players, groups, ranks and sanctions) in PostgreSQL, the panel connects to read it and, if you allow it, edit certain columns.
With another technology
The same panel for another game
Create your panel and connect your server whenever you want.
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