A data model built around your game
You describe the roles, permissions and data of your game; the panel adapts to them.

The panel for your custom game server, connected with MySQL: table mapping, reading the real state, and limited, logged writes.

You describe the roles, permissions and data of your game; the panel adapts to them.

Your game sends its events to the panel and can receive its orders.

Theme, fonts and palette to match your identity.

You tell the panel which table becomes what and which fields to show. No mandatory migration.

The dashboard reads your database: what the staff sees is what the game contains.

You allow certain columns to be written, such as the rank or whitelist. Every write is logged.

If your custom game server stores its data (players, roles and data specific to your game) in MySQL, the panel connects to read it and, if you allow it, edit certain columns. Every in-house game is a special case: details are to be validated with your project.
In four steps
Pick the game and the starting theme.
Ranks, permissions and the staff whitelist.
Link the technology to your server.
Your server’s public website goes live.
Every in-house game is a special case: details are to be validated with your project.
Not to get started: the panel works on its own. The game bridge, the API or database sync are optional and can be connected later.
Yes, the website theme can be changed whenever you want.
If your custom game server stores its data (players, roles and data specific to your game) in MySQL, the panel connects to read it and, if you allow it, edit certain columns.
With another technology
The same panel for another game
Create your panel and connect your server whenever you want.
Create my panel