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Rules, factions, events: the free tools already work, whatever the game.

The panel for your GTA 6 server, connected with MySQL: table mapping, reading the real state, and limited, logged writes.

Rules, factions, events: the free tools already work, whatever the game.

The panel handles recruitment and ranks without depending on the game.

A GTA 6 path will be added if a compatible server mode becomes available.

You tell the panel which table becomes what and which fields to show. No mandatory migration.

The dashboard reads your database: what the staff sees is what the game contains.

You allow certain columns to be written, such as the rank or whitelist. Every write is logged.

If your GTA 6 server stores its data (players, staff and rules) in MySQL, the panel connects to read it and, if you allow it, edit certain columns. GTA 6 has no server mode yet: this page explains how to prepare, not an existing integration.
In four steps
Pick the game and the starting theme.
Ranks, permissions and the staff whitelist.
Link the technology to your server.
Your server’s public website goes live.
GTA 6 has no server mode yet: this page explains how to prepare, not an existing integration.
Not to get started: the panel works on its own. The game bridge, the API or database sync are optional and can be connected later.
Yes, the website theme can be changed whenever you want.
If your GTA 6 server stores its data (players, staff and rules) in MySQL, the panel connects to read it and, if you allow it, edit certain columns.
With another technology
The same panel for another game
Create your panel and connect your server whenever you want.
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